2022年 11月 8日

如何用Python制作游戏?内附代码 详细教学

今天为大家带来的内容是实战:用python写个小游戏!(详细解释,建议收藏)本文具有不错的参考意义及学习意义,希望大家会喜欢!要是觉得不错记得点赞,转发关注,不迷路哦!

一、游戏简介

本游戏是通过python编写的小游戏,给初学者熟悉python编程语言抛砖引玉,希望有所帮助。
成型的效果图如下:

图片.png

如何用Python制作游戏?内附代码!详细教学

二、编写步骤

1.引入库

代码如下:

###### AUTHOR:破茧狂龙 ############ DATE:20201002 ############ DESCRIPTION:移动的木板 ######import pygamefrom pygame.locals import *import sysimport timeimport random
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2.初始化

代码如下:

pygame.init()BLACK = (0, 0, 0) 
# 黑色WHITE = (255, 255, 255) 
# 白色bg_color = (0,0,70)  
# 背景颜色red = (200, 0, 0)
green = (0, 200, 0)
bright_red = (255, 0, 0)
bright_green = (0, 255, 0)
smallText = pygame.font.SysFont('SimHei', 20)
#comicsansmsmidlText = pygame.font.SysFont('SimHei', 50)
barsize = [30, 10]
SCREEN_SIZE = [400, 500]  
# 屏幕大小BALL_SIZE = [15, 15]  
# 球的尺寸fontcolor = (255,255,255)  
# 定义字体的颜色myimg = r"img\b1.jpg"background = pygame.image.load(myimg) 
# 图片位置
background = pygame.transform.scale(background, SCREEN_SIZE)
# ball 初始位置ball_pos_x = SCREEN_SIZE[0] // 2 - BALL_SIZE[0] / 2ball_pos_y = 0
# ball 移动方向ball_dir_y = 1  
# 1:downball_pos = pygame.Rect(ball_pos_x, ball_pos_y, BALL_SIZE[0], 
BALL_SIZE[1])
clock = pygame.time.Clock()  
# 定时器screen = pygame.display.set_mode(SCREEN_SIZE)
# 设置标题pygame.display.set_caption('python小游戏-移动木板')
# 设置图标image = pygame.image.load(myimg)
pygame.display.set_icon(image)
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3.相关自定义函数

代码如下:

###### 自定义函数 #####
#def button(msg, x, y, w, h, ic, ac, action=None):    
mouse = pygame.mouse.get_pos()    
click = pygame.mouse.get_pressed()    
if x + w > mouse[0] > x and y + h > mouse[1] > y:        pygame.draw.rect(screen, ac, (x, y, w, h))        
if click[0] == 1 and action != None:            
action()    
else:        
pygame.draw.rect(screen, ic, (x, y, w, h))    
textSurf, textRect = text_objects(msg, smallText)    textRect.center = ((x + (w / 2)), (y + (h / 2)))    screen.blit(textSurf, textRect)
def text_objects(text, font):    
textSurface = font.render(text, True, fontcolor)    
return textSurface, 
textSurface.get_rect()
def quitgame():    
pygame.quit()    
quit()def message_diaplay(text):    
largeText = pygame.font.SysFont('SimHei', 115)    TextSurf, 
TextRect = text_objects(text, largeText)    
TextRect.center = ((screen[0] / 2), (screen[1] / 2))  
  screen.blit(TextSurf, TextRect)    
pygame.display.update()    
time.sleep(2)    
game_loop()
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4.相关自定义函数

代码如下:

def game_first_win():    
intro = True    
while intro:        
for event in pygame.event.get():            
if event.type == pygame.QUIT:                
pygame.quit()                
quit()        
screen.fill(bg_color)       
 ###游戏名称        
TextSurf, TextRect = text_objects('移动木板', midlText)        TextRect.center = ((SCREEN_SIZE[0] / 2), (SCREEN_SIZE[1] / 2 - 70 ))        
screen.blit(TextSurf, TextRect)        
###作者        
TextSurf_ZZ, TextRect_ZZ = text_objects('AUTHOR:破茧狂龙', smallText)        
TextRect_ZZ.center = ((SCREEN_SIZE[0] / 2), (SCREEN_SIZE[1] / 2 + 30))        screen.blit(TextSurf_ZZ, TextRect_ZZ)        
button("开始", 60, 400, 100, 50, green, bright_green, game_loop)        
button("取消", 230, 400, 100, 50, red, bright_red, quitgame)        
pygame.display.update()        
clock.tick(15)
###### 移动的木板游戏类 #####
#def game_loop():    
pygame.mouse.set_visible(1)  
# 移动鼠标不可见    ###变量###    score = 0 #分数    count_O = 0 #循环的次数变量1 用于统计等级    count_N = 0 #循环的次数变量2 用于统计等级    c_level = 1 #等级    x_change = 0 #移动的变量    x = SCREEN_SIZE[0] // 2 - barsize[0] // 2    y = SCREEN_SIZE[1] - barsize[1]    # ball 初始位置    ball_pos_pz = ball_pos    while True:        bar_move_left = False        bar_move_right = False        ###当每次满X分后,升级等级        if count_O != count_N and score % 5 == 0:            c_level += 1        count_O = count_N        ###### 获取键盘输入 ######        for event in pygame.event.get():            if event.type == QUIT:  # 当按下关闭按键                pygame.quit()                sys.exit()  # 接收到退出事件后退出程序            elif event.type == KEYDOWN:                ##按键盘Q键 暂停                if event.key == pygame.K_q:                    time.sleep(10)                ##左移动                if event.key == pygame.K_LEFT:                    bar_move_left = True                    x_change = -30                else:                    bar_move_left = False                ##右移动                if event.key == pygame.K_RIGHT:                    bar_move_right = True                    x_change = +30                else:                    bar_move_right = False                if event.key != pygame.K_LEFT and event.key != pygame.K_RIGHT:                    bar_move_left = False                    bar_move_right = False            ##木板的位置移动            if bar_move_left == True and bar_move_right == False:                x += x_change            if bar_move_left == False and bar_move_right == True:                x += x_change        ##填充背景        screen.blit(background, (0, 0))  # (0,0)代表图片位置起点x 轴  Y轴        ##获取最新的木板位置,并渲染在前台        bar_pos = pygame.Rect(x, y, barsize[0], BALL_SIZE[1])        bar_pos.left = x        pygame.draw.rect(screen, WHITE, bar_pos)        ## 球移动,并渲染在前台        ball_pos_pz.bottom += ball_dir_y * 3        pygame.draw.rect(screen, WHITE, ball_pos_pz)        ## 判断球是否落到板上        if bar_pos.top <= ball_pos_pz.bottom and (                bar_pos.left <= ball_pos_pz.right and bar_pos.right >= ball_pos_pz.left):            score += 1  # 分数每次加1            count_N += 1        elif bar_pos.top <= ball_pos_pz.bottom and (                bar_pos.left > ball_pos_pz.right or bar_pos.right < ball_pos_pz.left):            print("Game Over: ", score)            return score        ## 更新球下落的初始位置        if bar_pos.top <= ball_pos_pz.bottom:            ball_x = random.randint(0, SCREEN_SIZE[0] - BALL_SIZE[0])            ball_pos_pz = pygame.Rect(ball_x, ball_pos_y, BALL_SIZE[0], BALL_SIZE[1])        ######### 显示游戏等级 #########        TextSurf_lev, TextRect_lev = text_objects("等级 : " + str(c_level), smallText)        TextRect_lev.center = (60, 20)        screen.blit(TextSurf_lev, TextRect_lev)        ######### 显示分数结果 #########        TextSurf_sco, TextRect_sco = text_objects("分数 : " + str(score), smallText)        TextRect_sco.center = (60, 50)        screen.blit(TextSurf_sco, TextRect_sco)        pygame.display.update()  # 更新软件界面显示        clock.tick(60)
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三、完整的代码

代码如下:

###### AUTHOR:破茧狂龙 ############ DATE:20201002 ############ DESCRIPTION:移动的木板 ######import pygamefrom pygame.locals import *import sysimport timeimport randompygame.init()BLACK = (0, 0, 0) # 黑色WHITE = (255, 255, 255) # 白色bg_color = (0,0,70)  # 背景颜色red = (200, 0, 0)green = (0, 200, 0)bright_red = (255, 0, 0)bright_green = (0, 255, 0)smallText = pygame.font.SysFont('SimHei', 20) #comicsansmsmidlText = pygame.font.SysFont('SimHei', 50)barsize = [30, 10]SCREEN_SIZE = [400, 500]  # 屏幕大小BALL_SIZE = [15, 15]  # 球的尺寸fontcolor = (255,255,255)  # 定义字体的颜色myimg = r"img\b1.jpg"background = pygame.image.load(myimg) # 图片位置background = pygame.transform.scale(background, SCREEN_SIZE)# ball 初始位置ball_pos_x = SCREEN_SIZE[0] // 2 - BALL_SIZE[0] / 2ball_pos_y = 0# ball 移动方向ball_dir_y = 1  # 1:downball_pos = pygame.Rect(ball_pos_x, ball_pos_y, BALL_SIZE[0], BALL_SIZE[1])clock = pygame.time.Clock()  # 定时器screen = pygame.display.set_mode(SCREEN_SIZE)# 设置标题pygame.display.set_caption('python小游戏-移动木板')# 设置图标image = pygame.image.load(myimg)pygame.display.set_icon(image)###### 自定义函数 ######def button(msg, x, y, w, h, ic, ac, action=None):    mouse = pygame.mouse.get_pos()    click = pygame.mouse.get_pressed()    if x + w > mouse[0] > x and y + h > mouse[1] > y:        pygame.draw.rect(screen, ac, (x, y, w, h))        if click[0] == 1 and action != None:            action()    else:        pygame.draw.rect(screen, ic, (x, y, w, h))    textSurf, textRect = text_objects(msg, smallText)    textRect.center = ((x + (w / 2)), (y + (h / 2)))    screen.blit(textSurf, textRect)def text_objects(text, font):    textSurface = font.render(text, True, fontcolor)    return textSurface, textSurface.get_rect()def quitgame():    pygame.quit()    quit()def message_diaplay(text):    largeText = pygame.font.SysFont('SimHei', 115)    TextSurf, TextRect = text_objects(text, largeText)    TextRect.center = ((screen[0] / 2), (screen[1] / 2))    screen.blit(TextSurf, TextRect)    pygame.display.update()    time.sleep(2)    game_loop()def game_first_win():    intro = True    while intro:        for event in pygame.event.get():            if event.type == pygame.QUIT:                pygame.quit()                quit()        screen.fill(bg_color)        ###游戏名称        TextSurf, TextRect = text_objects('移动木板', midlText)        TextRect.center = ((SCREEN_SIZE[0] / 2), (SCREEN_SIZE[1] / 2 - 70 ))        screen.blit(TextSurf, TextRect)        ###作者        TextSurf_ZZ, TextRect_ZZ = text_objects('AUTHOR:破茧狂龙', smallText)        TextRect_ZZ.center = ((SCREEN_SIZE[0] / 2), (SCREEN_SIZE[1] / 2 + 30))        screen.blit(TextSurf_ZZ, TextRect_ZZ)        button("开始", 60, 400, 100, 50, green, bright_green, game_loop)        button("取消", 230, 400, 100, 50, red, bright_red, quitgame)        pygame.display.update()        clock.tick(15)###### 移动的木板游戏类 ######def game_loop():    pygame.mouse.set_visible(1)  # 移动鼠标不可见    ###变量###    score = 0 #分数    count_O = 0 #循环的次数变量1 用于统计等级    count_N = 0 #循环的次数变量2 用于统计等级    c_level = 1 #等级    x_change = 0 #移动的变量    x = SCREEN_SIZE[0] // 2 - barsize[0] // 2    y = SCREEN_SIZE[1] - barsize[1]    # ball 初始位置    ball_pos_pz = ball_pos    while True:        bar_move_left = False        bar_move_right = False        ###当每次满X分后,升级等级        if count_O != count_N and score % 5 == 0:            c_level += 1        count_O = count_N        ###### 获取键盘输入 ######        for event in pygame.event.get():            if event.type == QUIT:  # 当按下关闭按键                pygame.quit()                sys.exit()  # 接收到退出事件后退出程序            elif event.type == KEYDOWN:                ##按键盘Q键 暂停                if event.key == pygame.K_q:                    time.sleep(10)                ##左移动                if event.key == pygame.K_LEFT:                    bar_move_left = True                    x_change = -30                else:                    bar_move_left = False                ##右移动                if event.key == pygame.K_RIGHT:                    bar_move_right = True                    x_change = +30                else:                    bar_move_right = False                if event.key != pygame.K_LEFT and event.key != pygame.K_RIGHT:                    bar_move_left = False                    bar_move_right = False            ##木板的位置移动            if bar_move_left == True and bar_move_right == False:                x += x_change            if bar_move_left == False and bar_move_right == True:                x += x_change        ##填充背景        screen.blit(background, (0, 0))  # (0,0)代表图片位置起点x 轴  Y轴        ##获取最新的木板位置,并渲染在前台        bar_pos = pygame.Rect(x, y, barsize[0], BALL_SIZE[1])        bar_pos.left = x        pygame.draw.rect(screen, WHITE, bar_pos)        ## 球移动,并渲染在前台        ball_pos_pz.bottom += ball_dir_y * 3        pygame.draw.rect(screen, WHITE, ball_pos_pz)        ## 判断球是否落到板上        if bar_pos.top <= ball_pos_pz.bottom and (                bar_pos.left <= ball_pos_pz.right and bar_pos.right >= ball_pos_pz.left):            score += 1  # 分数每次加1            count_N += 1        elif bar_pos.top <= ball_pos_pz.bottom and (                bar_pos.left > ball_pos_pz.right or bar_pos.right < ball_pos_pz.left):            print("Game Over: ", score)            return score        ## 更新球下落的初始位置        if bar_pos.top <= ball_pos_pz.bottom:            ball_x = random.randint(0, SCREEN_SIZE[0] - BALL_SIZE[0])            ball_pos_pz = pygame.Rect(ball_x, ball_pos_y, BALL_SIZE[0], BALL_SIZE[1])        ######### 显示游戏等级 #########        TextSurf_lev, TextRect_lev = text_objects("等级 : " + str(c_level), smallText)        TextRect_lev.center = (60, 20)        screen.blit(TextSurf_lev, TextRect_lev)        ######### 显示分数结果 #########        TextSurf_sco, TextRect_sco = text_objects("分数 : " + str(score), smallText)        TextRect_sco.center = (60, 50)        screen.blit(TextSurf_sco, TextRect_sco)        pygame.display.update()  # 更新软件界面显示        clock.tick(60)####程序执行顺序######game_first_win()game_loop()pygame.quit()
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结尾

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